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Augmenting Reality

A Project by Aniketh Gondesi, 
Vishnu Raveendran, Ryan Vaz

A short story based 2.5D platformer set in a trans-human era created by 2 programmers. The protagonist, Lewis is a person who hates human augmentations due to some events in his past but has to accept it's aid when his wife is in danger.

The game was made using Unity 2019.4.9. Being a narrative driven game, the game focused on atmospheric and immersive levels with a bit of platforming. This game included working on atmospherics design as the game is more like a walking sim with a bit of platforming and focus on the story so we needed the player to feel part of the era the game takes place in. To bring the project to the stage it is right now it took a lot of learning about narrative design, level atmosphere designing, and a lot of optimization of code, art & design.

Things I did in this game:

  • C# coding

  • C# Events

  • Unity Events

  • Gameplay Programming

  • Coding Design Patterns like:

    • Singleton Pattern

    • Object pool

    • Mediator pattern

  • Bit of UI Programming

  • Checkpoint System

  • Game progress saving system

  • Particle System

  • Lighting

  • Unity Post-Processing

  • Unity Animator

  • Unity Animation to create few of the animations

  • Physics engine stuff like colliders, triggers, gravity, right bodies, etc

  • Optimization

  • Game-flow design

  • Game-play design

  • Level design

  • Atmosphere design

  • Audio design and a bit of its programming implementation

  • Making things look good with only free assets that we can find :)


Here is the link to the itch.io page: https://blankrip.itch.io/augmenting-reality

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